Fun · Beyond Product Design
Animation, paint, paper, and small physical things. Some of it is years old, some is current. My background is in 3D animation, VFX, and fine arts, and this page is where that side of the work still lives.
My SVA BFA thesis film, a short VFX piece that became my first introduction to "design as a system." Awarded across the festival circuit. The first project where I realized composition, timing, and restraint could carry as much weight as the idea itself.
Modeling, lighting, and short-form animation experiments. I treat 3D as the space where compositional ideas get to break before they show up in product work.
Oil, watercolor, and acrylic. The medium that taught me the most about composition, light, and patience.







Packaging is product design with a one-shot read. The user decides in a second whether the object earns its space. Brand merch from real work (the Jackpot launch series) sits next to personal product experiments. The discipline of shipping something at factory tolerance has its own teeth.